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Game Jam Jams Vol. 2

by Chimeratio

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1.
Box Monitor 01:12
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about

"Compilation of music I've written for various game jam events" PART 2, this time featuring remixes!

[Box Monitor - July 2020]
- Short MIDI written for a HyperCard thing designed to be playable on very old Macs. This subjected the MIDI to many limitations i wouldn't normally have. Had to ensure there weren't too many events at once, and with as much as I use rapid gradients to panning/volume/pitch controls, doing so without careful optimization would break the song. Was a challenge to crunch the intended sound down to a form that wouldn't be destroyed when played!

[Matthew's Dungeons of the Unforgotten - January 2018]
- Tribute game to Moraff's Dungeons of the Unforgiven, DOS dungeon crawler from '93. That game didn't have music, so I defaulted to my own natural tendencies without any style reference. All in weird fakebit hybrid zone of opl3+[other layers that would obviously not work in opl3]

Also included: amazing angular mathematical "adlib (stereo opl2) + 3 channels of drum machine pcm" remix of Hectic Hive by jangler!

[XRCade: Streets of Reality - November 2018]
- beat-em-up music vaguely inspired by the Streets of Rage series. very fakebit and not format-compatible with anything despite its Genesis/Arcade adjacency, though may be technically possible to roughly port to some of the very overpowered multichip FM+PCM+PSG arcade setups, which is what i was imagining when writing. anyways the game's not intending to authentically represent an era or anything so it wound up fitting just fine.

[Chroma Key - January 2015]
- Myst-like puzzle-adventure for Global Game Jam 2015. With less than an hour left Cryptovolans asked me if I could write a track for it, so I rushed a short atmospheric thing out in under 15 minutes. Deliberately crunched to very low quality for the game, though the track genuinely exported instruments incorrectly and i didn't have time to fix given the time constraints. For authenticity though I felt it would be wrong to fix this to be any nicer than it was. Technically could've included this in Game Jam Jams Vol. 1 but decided not to I guess out of not feeling it was worth sharing, but these GJJ albums were intended to be very completionist, no matter how throwaway i may consider the tunes!

I'm much more fond of Cryptovolans' track for this, which you can listen to here: cryptovolans.bandcamp.com/track/red-sector-a-chroma-key

[Lantern Lagoon - April 2020]
- cool zelda-ish thing for Ludum Dare 46 with lots of friends involved. I popped in at the last minute to write a track with only a short bit left before the deadline (Hope). Later finished more ambient stuff for the same area (Dark) post-deadline for a later build of the game. Really fond of how my music turned out for this, and fond of this game as a whole, even if my contribution was small and all pumped out very quickly!

there were 3 others who contributed music to this, and you can listen to the full soundtrack, including their wonderful tracks, here: aheadofitstime.bandcamp.com/album/lantern-lagoon-ost

[Charge Cycles - February 2018 / July 2019]
- the BIG one. probably the main attraction of this album for many. This was originally written for a month-long game jam (so, relatively speaking, I had all the time in the world to make a full ost as long as I wanted compared to all these other short ~24-72hr ones represented here). The jam centered around "horny games" and Charge Cycles was jokingly submitted even though there's nothing nsfw about the game at all, other than innuendos of "charging robots" potentially meaning something else...! I'm really fond of the gameplay here, CHz has really creative puzzle design and the concept itself puzzle-rule-wise fascinates me.

Later (Jul 2019) I added two extra tracks (Charger Insertion & Alt.) for basically no reason (reason: friends wanted to submit this to a competition between game soundtracks, but the soundtracks had to be represented by 7 songs, this game only had 5, so I just made two more!). These two tracks weren't ever publicly released on soundcloud or anything, wanted them to be somewhat a surprise reveal for this album, even though they've been present in-game for over a year now haha. These two additional tracks, while composed under just as short a deadline as the others (actually shorter), were sourced partly from old unreleased music scraps of mine from ~5 years prior, so it was nice to finish those up and turn them into something fuller in length.

The ost in-game is dynamic depending on your actions in game, including a variant of each tune with drums and without drums; these soundtrack versions combine both into one track, sometimes I had the drumless version go first and other times I have it go second. You can check out the individual looping light/full versions here: bitbucket.org/CHz16/charge-cycles/src/master/charge-cycles/music/

Also included: a wonderful very interpretive and trippy remix of Transformer Robot Sing Wheels on the Bus by Zan-zan-zawa-veia!

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Unlike last time, all of these games are released and playable! Links here:
milquetoastgames.itch.io/box-monitor
www.glorioustrainwrecks.com/node/10990
devinweidinger.itch.io/xrcade-streets-of-reality
globalgamejam.org/2015/games/chroma-key
quadezaban.itch.io/lantern-lagoon
chz.itch.io/charge-cycles

credits

released September 4, 2020

All music composed/arranged by Chimeratio except for:
track 6 (arr. jangler)
track 18 (arr. Zan-zan-zawa-veia)

Album art by Chimeratio, but is sourced from a model from Lantern Lagoon, originally modeled by Harrison Bright

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tags

about

Chimeratio New Mexico

weird rhythms | weird chords | weird sounds
80s-90s synths

i tend to be inspired by prog, jazz fusion, all sorts of electronic music, and 20th century classical (especially minimalism). the most oddball variants of all those categories most preferred

most of my music is for games that either i make or other people make
... more

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